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- animations
- {
- $path models/human/animation
-
- //========================================================================
- //========================================================================
- // Carrying the packed up MG42
- //========================================================================
- //========================================================================
-
-
- //------------------
- // standing
- //------------------
-
- mg42_stand_idle multiplayer/mp_rifle_stand_curious.skc crossblend 0.2
-
- mg42_stand_walk_fwd multiplayer/mp_rifle_curious_walk_forward.skc deltadriven crossblend 0.2 //autosteps_walk
- mg42_stand_walk_back multiplayer/mp_rifle_curious_walk_backwards.skc deltadriven crossblend 0.2 //autosteps_walk
- mg42_stand_walk_left multiplayer/mp_rifle_curious_walk_left.skc deltadriven crossblend 0.2 //autosteps_walk
- mg42_stand_walk_right multiplayer/mp_rifle_curious_walk_right.skc deltadriven crossblend 0.2 //autosteps_walk
-
- mg42_stand_run_fwd weapon_mg42/walks_runs/mg42_run_forward.skc deltadriven crossblend 0.2 autosteps_run
- mg42_stand_run_back multiplayer/mp_rifle_jog_back.skc deltadriven crossblend 0.2 autosteps_run
- mg42_stand_run_left multiplayer/mp_rifle_run_left.skc deltadriven crossblend 0.2 autosteps_run
- mg42_stand_run_right multiplayer/mp_rifle_run_right.skc deltadriven crossblend 0.2 autosteps_run
-
-
- //------------------
- // Crouching
- //------------------
-
- mg42_crouch_idle weapon_rifle/crouch/rifle_crouch.skc crossblend 0.1
-
- mg42_crouch_walk_fwd multiplayer/mp_rifle_crouch_walk_forwards.skc crossblend 0.2 //autosteps_walk
- mg42_crouch_walk_back multiplayer/mp_rifle_crouch_walk_back.skc crossblend 0.2 //autosteps_walk
- mg42_crouch_walk_left multiplayer/mp_rifle_crouch_walk_left.skc crossblend 0.2 //autosteps_walk
- mg42_crouch_walk_right multiplayer/mp_rifle_crouch_walk_right.skc crossblend 0.2 //autosteps_walk
-
- mg42_crouch_run_fwd multiplayer/mp_rifle_crouchrun.skc crossblend 0.1 autosteps_run
- mg42_crouch_run_back multiplayer/mp_rifle_crouch_run_backwards.skc crossblend 0.1 autosteps_run
- mg42_crouch_run_left weapon_rifle/walks_runs/rifle_crouchrun_left.skc crossblend 0.1 autosteps_run
- mg42_crouch_run_right weapon_rifle/walks_runs/rifle_crouchrun_right.skc crossblend 0.1 autosteps_run
-
-
- //------------------
- // Jumping & Falling
- //------------------
-
- $path models/human/protoanimations
-
- mg42_jump_takeoff jump_takeoff.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- mg42_jump_run_takeoff jump_takeoff.skc crossblend 0.1
- {
- server
- {
- first ai_event footstep
- }
- client
- {
- first footstep "Bip01 R Foot" run
- }
- }
- mg42_fall jump_stretch_loop.skc crossblend 0.2
- mg42_land jump_land.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
- mg42_land_hard jump_land.skc crossblend 0.1
- {
- client
- {
- first landing
- }
- }
- $path models/human/animation
-
-
- //------------------
- // Pickup
- //------------------
-
- // Should this be pullout?
-
- mg42_pickup viewmodel/mg42/pullout.skc
- {
- server
- {
- last deactivateweapon righthand
- }
- client
- {
- enter sound mp44_snd_putaway
- }
- }
-
- // (No time for a drop animation as the player is already pulling out a new weapon)
-
-
- //------------------
- // PAIN ANIMATIONS
- //------------------
-
- //stand//
- mg42_stand_hit_head weapon_mp44/minor_pain/mp44_stand_hit_head.skc autosteps_walk
- mg42_stand_hit_uppertorso01 weapon_mp44/minor_pain/mp44_stand_hit_torso.skc random autosteps_walk
- mg42_stand_hit_uppertorso02 weapon_mp44/minor_pain/mp44_stand_hit_head.skc random autosteps_walk
- mg42_stand_hit_lowertorso weapon_mp44/minor_pain/mp44_stand_hit_lowertorso.skc autosteps_walk
- mg42_stand_hit_back weapon_mp44/minor_pain/mp44_stand_hit_lowerback.skc autosteps_walk
- mg42_stand_hit_rarm weapon_mp44/minor_pain/mp44_stand_hit_rarm.skc autosteps_walk
- mg42_stand_hit_larm weapon_mp44/minor_pain/mp44_stand_hit_head.skc autosteps_walk
- mg42_stand_hit_leg weapon_mp44/minor_pain/mp44_stand_hit_leg.skc autosteps_walk
-
- //Crouch//
- mg42_crouch_hit_head01 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mg42_crouch_hit_head02 weapon_mp44/minor_pain/mp44_crouch_hit_torso.skc random autosteps_walk
- mg42_crouch_hit_head03 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mg42_crouch_hit_uppertorso01 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mg42_crouch_hit_uppertorso02 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mg42_crouch_hit_lowertorso01 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mg42_crouch_hit_lowertorso02 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mg42_crouch_hit_back01 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mg42_crouch_hit_back02 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mg42_crouch_hit_rarm weapon_mp44/minor_pain/mp44_crouch_hit_rarm.skc autosteps_walk
- mg42_crouch_hit_larm weapon_mp44/minor_pain/mp44_crouch_hit_front.skc autosteps_walk
- mg42_crouch_hit_leg weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc autosteps_walk
-
-
- //------------------
- // Setup/pack Animations for tripod
- //------------------
-
- mg42_setup viewmodel/mg42/setup.skc
- {
- client
- {
- enter sound mp44_snd_pullout
- }
- }
-
-
- mg42_packaway viewmodel/mg42/packup.skc
- {
- client
- {
- enter sound mp44_snd_pullout
- }
- }
-
-
-
- //========================================================================
- //========================================================================
- // Manning the MG42 tripod
- //========================================================================
- //========================================================================
-
- //------------------
- // Reload
- //------------------
- //NOTE: This anim needs to last a little over 2.5 seconds
- // mg42tripod_reload viewmodel/mp44/tps_mp44_reload.skc crossblend 0.3
- mg42tripod_reload weapon_mg42/tripod/aim_straight_straight.skc
-
-
-
- //------------------
- // Aiming and Firing
- //------------------
-
- mg42tripod_aim_straight_straight weapon_mg42/tripod/aim_straight_straight.skc
- mg42tripod_fire_straight_straight weapon_mg42/tripod/aim_straight_straight.skc
- mg42tripod_aim_straight_up15 weapon_mg42/tripod/aim_straight_up15.skc
- mg42tripod_fire_straight_up15 weapon_mg42/tripod/aim_straight_up15.skc
- mg42tripod_aim_straight_down15 weapon_mg42/tripod/aim_straight_down15.skc
- mg42tripod_fire_straight_down15 weapon_mg42/tripod/aim_straight_down15.skc
-
- mg42tripod_aim_left20_straight weapon_mg42/tripod/aim_left20_straight.skc
- mg42tripod_fire_left20_straight weapon_mg42/tripod/aim_left20_straight.skc
- mg42tripod_aim_left20_up15 weapon_mg42/tripod/aim_left20_up15.skc
- mg42tripod_fire_left20_up15 weapon_mg42/tripod/aim_left20_up15.skc
- mg42tripod_aim_left20_down15 weapon_mg42/tripod/aim_left20_down15.skc
- mg42tripod_fire_left20_down15 weapon_mg42/tripod/aim_left20_down15.skc
-
- mg42tripod_aim_left40_straight weapon_mg42/tripod/aim_left40_straight.skc
- mg42tripod_fire_left40_straight weapon_mg42/tripod/aim_left40_straight.skc
-
- mg42tripod_aim_left40_up15 weapon_mg42/tripod/aim_left40_up15.skc
- mg42tripod_fire_left40_up15 weapon_mg42/tripod/aim_left40_up15.skc
- mg42tripod_aim_left40_down15 weapon_mg42/tripod/aim_left40_down15.skc
- mg42tripod_fire_left40_down15 weapon_mg42/tripod/aim_left40_down15.skc
-
- mg42tripod_aim_right20_straight weapon_mg42/tripod/aim_right20_straight.skc
- mg42tripod_fire_right20_straight weapon_mg42/tripod/aim_right20_straight.skc
- mg42tripod_aim_right20_up15 weapon_mg42/tripod/aim_right20_up15.skc
- mg42tripod_fire_right20_up15 weapon_mg42/tripod/aim_right20_up15.skc
- mg42tripod_aim_right20_down15 weapon_mg42/tripod/aim_right20_down15.skc
- mg42tripod_fire_right20_down15 weapon_mg42/tripod/aim_right20_down15.skc
-
- mg42tripod_aim_right40_straight weapon_mg42/tripod/aim_right40_straight.skc
- mg42tripod_fire_right40_straight weapon_mg42/tripod/aim_right40_straight.skc
- mg42tripod_aim_right40_up15 weapon_mg42/tripod/aim_right40_up15.skc
- mg42tripod_fire_right40_up15 weapon_mg42/tripod/aim_right40_up15.skc
- mg42tripod_aim_right40_down15 weapon_mg42/tripod/aim_right40_down15.skc
- mg42tripod_fire_right40_down15 weapon_mg42/tripod/aim_right40_down15.skc
-
- //------------------
- // PACKUP & SETUP
- //------------------
-
- //NOTE: This anim needs to last a little over 2.0 seconds
- mg42tripod_packup weapon_mg42/tripod/aim_straight_straight.skc
-
- //NOTE: This anim needs to last a little over 2.0 seconds
- mg42tripod_setup weapon_mg42/tripod/aim_straight_straight.skc
-
-
- //------------------
- // PAIN ANIMATIONS
- //------------------
-
- mg42tripod_hit_head01 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mg42tripod_hit_head02 weapon_mp44/minor_pain/mp44_crouch_hit_torso.skc random autosteps_walk
- mg42tripod_hit_head03 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mg42tripod_hit_uppertorso01 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mg42tripod_hit_uppertorso02 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mg42tripod_hit_lowertorso01 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mg42tripod_hit_lowertorso02 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mg42tripod_hit_back01 weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc random autosteps_walk
- mg42tripod_hit_back02 weapon_mp44/minor_pain/mp44_crouch_hit_front.skc random autosteps_walk
- mg42tripod_hit_rarm weapon_mp44/minor_pain/mp44_crouch_hit_rarm.skc autosteps_walk
- mg42tripod_hit_larm weapon_mp44/minor_pain/mp44_crouch_hit_front.skc autosteps_walk
- mg42tripod_hit_leg weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc autosteps_walk
- }
-